Client Testimonials
 
“Susan has the uncanny ability to craft an engaging story that winds around your gameplay, project budget, licensed IP, and publisher demands...She’s loaded with ideas and never fails to produce one at just the right moment. No matter what stage of production you’re in, Susan can help your team. So quit reading this and hire her already!”
- Scott Laing, Designer, Midway Austin
 
“Game writing is still an emerging discipline, and Susan is one of the people helping to define it. She combines versatility and creativity with a strenuous work ethic. I would recommend (and have recommended) hiring Susan in a heartbeat.”
- John Sutherland, Writer, Microsoft
- Bob Welch, Executive Producer, Superego Games
 
“Susan brings her exceptional organizational and personal skills to bear, helping game teams from concept to gold master. In other words, whatever phase of development you’re going through, she’s been there, hands-on. You just won’t find that kind of big-picture comprehension or empathy in many other writers!”
- Heather Kelley, Lead Designer, A2M
 
“Susan is incredibly creative, patient, and dedicated in her work. Few in the industry understand the intricacies of narrative in an interactive environment as well as she does. I would recommend her without the slightest hesitation for any project, large or small. She is on the cutting edge of this discipline in game development, both in her thinking and in her writing.”
- Steve Wartofsky, Producer, Gas Powered Games
 
“Susan’s got the knack for great game writing. When you work with her, expect compelling storylines, great character development, solid dialog, laugh-out-loud moments and cutscenes you won’t want to click through. She knows how to work with your team throughout the development process to make the script that’s perfect for your situation. Versatile, creative -- and highly recommended!”
- Ellen Hobbs, Senior Producer, odopod
 
“Susan is a fount of creativity. She aggregates, correlates,  and generates crazy good ideas -- providing structure where there is none, light when you need sun, and confidence when you’re done.”
- Troy Whitlock, Creative Director, EA.com